Dark Elf Fighter
• Required Skill : Melee 7+
• Field of Vision : Mid
• Speed : Low
• Melee : Mid
• # of Units : 25
• HP per Unit : 350
Dark Elf Fighters are slightly weaker than human counterparts, but
they can use elemental melee attacks. They can block arrows and
are weak against cavalry.
 
Dark Elf Archer
• Required Skill : Melee 1+, Range 1+
• Range : Mid
• # of Units : 16
• Field of Vision : Mid
• Speed : Low
• Melee : Low
• Ranged Attack : Low(Mid with Boost)
• HP per Unit : 300
Dark Elf Archers fire several rounds of arrows unlike human archers. Their attack can be fused with elementals.
 
Cavalry Archer
• Required Skill : Melee 6+, Range 6+, Riding 7+
• Speed : High
• Range : Mid
• Field of Vision : Mid
• Ranged Attack : Low
• Melee : High
• HP per Unit : 833
• # of Units : 12
Dark Elf Cavalry Archers shoot arrows on their left side while moving. There are less efficient than regular archers, but their mobility makes them perfect for hit and run attacks.
 
Dark Elf Knight
• Speed : Low
• Field of Vision : Mid
• Melee : Mid
• # of Units : 25
• HP per Unit : 360
Dark Elf Knights are better trained and have improved armor compared to Dark Elf Fighters. Elemental boost increases their attack powers.
 
Dark Elf Cavalry
• Required Skill : Melee 3+, Frontal Attack 4+, Riding 4+
• Speed : High
• Field of Vision : Mid
• Melee : High
Melee : Mid
• # of Units : 12
• HP per Unit : 833
Dark Elf Cavalry can charge through enemy troops without being damaged. They are effective against infantry but weak against spearmen and axemen.